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Sneak Peek: SEGA emulator for Windows Phone 7 [Video]

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We mentionedSonic's Jewels (SJ7) the other day as coming to Windows Phone. The SEGA Game Gear and Master System emulator has been submitted to the Windows Phone Marketplace and should be made available to all in the next few days. Coming with a free trial, the emulator will ultimately fetch for $1.29 which we find to a great price for this well designed app.

Sonic Jewels

We've playing with it for a few days now and while there is currently no sound (the devs are hoping to get that working in the future) we found the emulation and presentation top notch. The app is fluid, intuitive to use and has built in Skydrive support for importation of your ROM collection. With the ability for three saved-states per game, pinnable Live Tiles for each game and the excellent progress indicators, we're very impressed with the effort here.

We'll keep you posted when Sonic's Jewels goes live in the Marketplace in the next few days. Until then, enjoy our video tour.

Update: This app is now known as Blue Tomato.


Sega Master System & Game Gear emulator now in the Windows Phone Marketplace

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SJ7

The Sega Master System and Game Gear emulator for Windows Phone which allows you to load up ROMs is now live in the Marketplace! Going by the name of Sonic's Jewels (SJ7), the app fetches for a fair $1.29 with a free trial.

In our preview a few days ago (see video after the break) we gave the emulator high praise for being extremely well designed with fluid transitions and numerous options including:

  • Pinnable games to the Start screen with Live Tiles
  • Three save slots per game; instant resume
  • Skydrive support for importing games
  • Frame skips for 1st Gen devices
  • Portrait & Landscape support

Needless to say, we really like it. The one down side that as of right now, there is no sound emulation. But guess what? The developer has solved this problem and the next update brings full sound emulation to the mix. Don't believe us? Head past the break for a demonstration.

You can pick up SJ7 in the Marketplace right here. Give it a spin and let us know what you think! 

Update: This app is now known as Blue tomato.

QR: SJ7

Gameboy Pocket emulator coming to Windows Phone Marketplace soon [Screenshots]

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Purple Cherry Gameboy emulator

For those of you who remember Warrio's Jewels (WJ7), a sideloaded/homebrew Gameboy emulator, you'll be pleased to know that it has been renamed to 'Purple Cherry' and is on its way to the Windows Phone Marketplace.

Yes this is from the same developer who brought us the Sega Gamegear emulator, Sonic's Jewels which was later renamed to 'Blue Tomato' (due to copyright infringement). In trying to avoid the same legal issues, the developer has opted for a renaming and rebranding before submission this time and the emulator is expected to pass.

Purple Cherry Gameboy emulator

New images show that Purple Cherry is using the same design as Blue Tomato, something we're all for as it has an excellent layout with bold, clear fonts and UI elements. What's more, many fixes and improvements have gone into this updated emulator with more games running smoothly now e.g. Kid Icarus, WarioLand 2 and better Pokemon playability. In addition, SkyDrive support is there too allowing easy loading of ROMs to the emulator.

No word on pricing but we bet the same $1.49 price range can be expected. We'll follow up more as we get closer to release.

Source: Facebook

Gameboy Pocket emulator for Windows Phone now available on the Marketplace [Video]

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We first broke the news that the developer behind Blue Tomato (aka Sonic's Jewels, the Sega Master emulator) was wrapping up work on Purple Cherry.

Purple Cherry, in keeping up with generic, non-copyright infringing names, is the re-working on Wario's Jewels (WJ7), a Gameboy Pocket emulator that came out last year but was only homebrew i.e. you had to sideload it to your device. That prevented many of you from using it as you need a developer unlocked device to enjoy that feature.

Purple Cherry Gameboy emulator

While WJ7 was nice, it also lacked the finesse that Blue Tomato had like Skydrive support and that beautiful new UI. So the developer, BeGood1 Soft, reworked various aspects including improving the core emulator, giving reportedly much better performance during game plays across devices.

Overall, this looks to be a killer purchase if you like playing old school games on your phone, so it seems well worth the price of $1.29 should you choose to buy it after using the free trial.

(Note: For initial release, there is no sound. But like Blue Tomato, Purple Cherry will be getting sound emulation in the near future. Stay tuned as we'll keep you posted.)

Pick it up here in the Marketplace and let us know in comments if you like it or not.

QR: Purple Cherry

An NES emulator comes to Windows Phone and we put it through its paces

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Game emulators are a lil' pastime around WPCentral. What can we say other than we like our old games as much as our new Xbox LIVE ones? We've covered Purple Cherry (Gameboy) and Blue Tomato (for you Sega fans) and now we're very happy to see Nudua's vNESLight come to the Windows Phone Marketplace for emulating games from the Nintendo Entertainment System (abbreviated as NES).

Version 1.0 of the emulator actually arrived two weeks ago after a two-month hold up by Microsoft and v1.1 is about to go live in a few days with some minor bug fixes. Version 1.0 now features Skydrive support,  including recognition of ZIP and RAR files making ROM imports very easy. You can also save your games to Skydrive too in case you want to switch devices and the UI has been re-worked to be more "Metro".

Emulation of Nintendo games also now supports sounds from varying bitrate quality (8000, 22050 and 44100 Hz) as well as Auto-frame skip for older Gen 1 devices. But if you're like us with a Titan, Titan II, Focus S or Lumia device, you can easily run at no skips and max bitrate. Audio emulation is pretty good but there are distortions here and there, but since we know sound emulation is hard stuff, we're just glad it's here.

vNESLight

Other features include the ability to pin any game to your Start screen for 1-touch launching, a recently-played section, redesigned virtual controls and overall just a fluid UI. We still find Purple Cherry/Blue Tomato to have a little more pizzazz in terms of design but ultimately this is about the emulator and the developer, Nudua, has done a bang-up job there making this a must have for any serious NES fans out there.

The app comes in two versions: free (with minimally intrusive ads) or $0.99 with no ads. Both versions have the same feature set so it's up to you with what you prefer (we always opt for the paid version, but that's us).

Update: Nudua let us know that the crackling sound will be fixed in an upcoming update, just a temporary hitch.

QR: vNESLight FREE    QR: vNESLight PRO

Relive the good ol' days with a Super Nintendo emulator for Windows Phone 8

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Ah, Super Nintendo. 1991 was a good time because video games were really just starting to get big and the SNES system was leading the pack for 16-bit gaming. The console is still revered by many to this day.

Now combine it with the power of Windows Phone 8’s dual core CPUs, extra RAM and high resolution display and you have an ideal gaming platform—assuming the developer gets it right. Luckily for us, developer m.k. nails with his free Snes8x app for Windows Phone.

The app comes with one free demo ROM but the real fun is loading up your collection via SkyDrive. There’s no URL direct import and it doesn’t uncompress ZIP files, so you will need to upload them in full to a SkyDrive folder but that’s a trivial thing.

So far, Snes8x has played every ROM we’ve thrown at it with no errors. Quite remarkable, really. Sound is tight, frame-rate is high and the ability for Save-states to restore later is fantastic. Did we mention it’s completely free with no ads?

There’s nothing to not like about this emulator. It’s a little plain but once again, that’s nitpicking. It plays SNES ROMs just perfectly and is just pure awesome on Windows Phone 8.

Pick up Snes8x here in the Store. Windows Phone 8 only.

Like emulators? Check out these other excellent apps for Windows Phone:

QR: Snes

Play GameBoy Advance games on Windows Phone 8 with VBA8

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Sometimes it feels like there aren’t enough of certain game types on Windows Phone, such as RPGs and strategy games. Sure, we have a few of each to choose from, but it’s still slim pickings for the avid gamer. You know one portable platform that had an unabashedly great library? The GameBoy Advance, a color portable handheld console released back in the innocent year 2001.

Now ‘m.k’ – the developer of the Snes8x emulator, has brought the excellence of the GBA library to Windows Phone with a new emulator: VBA8. Like Snes8x before it, VBA8 uses the power of Windows Phone 8 (not 7) to accurately recreate a classic gaming experience.

GBA in your pocket

VBA8 menu

VBA8 comes with a free demo ROM (game image) called Bunny Advance that’s not good for much other than deleting in a hurry. To get more games, you’ll need to upload your own ROMs to SkyDrive, link your account to the emulator, and then individually download each game. Games can be renamed, deleted, and even pinned to the Start screen once they’re in your library.

The emulator’s main menu uses a vertical orientation, and games can be played from that perspective. Doing so makes the screen really tiny though, so I don’t recommend it. Flipping the phone horizontally is the optimum way to play.

The size and transparency of the virtual controls can be adjusted in the Settings menu outside of gameplay. The controls themselves don't look too hot, but looks aren’t such a big deal since they’re usually transparent anyway. During gameplay, tapping the edge of the screen brings up a menu that allows users to save and load at will or exit to the main menu.

VBA8 does a great job of recreating GameBoy Advance games on Windows Phone. I tested a variety of games, from platformers to beat-em-ups to RPGs. All ran at a great frame rate on my Lumia 920. I didn’t detect any graphical glitches, even during the 3D opening of Final Fantasy VI Advance. The actual sound is a bit scratchy though. The scratchiness didn’t hamper my experience, but it will be interesting to see whether the sound emulation improves over time.

Slippery fingers

VBA8 Final Fantasy and Double Dragon

The only major complaint I have with VBA8 involves its virtual d-pad. Reducing the d-pad’s size (which you might do to avoid obstructing your view) pulls it too close to the corner of the screen, making it all but unreachable. Regardless of size, move your finger anywhere past the edge of the d-pad and it won’t work. I often slid my thumb too far to the right and stopped moving, much to my chagrin. Hopefully the developer will add an option for repositioning the d-pad as well as extending its functional area a bit past the edge of the graphic.

Given the unpolished nature of the virtual controls, VBA8 is better suited for RPGs than action games at the moment. Thankfully there are tons of excellent GameBoy Advance RPGs out there: Final Fantasy IV-VI, Pokémon Emerald, Mario & Luigi: Superstar Saga, Golden Sun, Fire Emblem, Tactics Ogre, Final Fantasy Tactics Advance, Lunar Legend, and many more.

GBA time!

VBA8 Pokemon and Final Fight

The SNES lineup consists of older classics of the nineties, whereas the GBA lineup naturally consists of more technically impressive early 2000s-era games. Perhaps for that reason, VBA8 isn’t free (unlike Snes8x). It costs $2.99, but there is also a free demo with save states disabled. Windows Phone 8 users can grab VBA8 here at the Windows Phone Store.

Thanks to Joshua Jackson for the tip!

QR: VBA8

Play GameBoy and GameBoy Color games on Windows Phone 8 with VGBC8

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Classic gaming fans love emulators because they allow us to revisit beloved older games on the hardware we own now. And if you enjoy emulation on Windows Phone 8, you’re probably familiar with the work of indie developer M.k. He has already provided us with two fine emulators: Snes8x (a Super Nintendo emulator) and VBA8 (a GameBoy Advance emulator).

VBA8 is great for dudes and dudettes who want to play GameBoy Advance games on their Windows Phone 8 devices, but it doesn’t run original GameBoy and GameBoy Color games. Well, now we can finally play those games thanks to M.k’s release of VGBC8, the first Windows Phone 8-specific GameBoy/GameBoy Color emulator.

Read on for screenshots and our full impressions or watch the video!

GameBoy on the go

VGBC8 GameBoy Color emulator for Windows Phone 8

The original GameBoy was a monochrome (essentially black-and-white) portable gaming console that debuted back in 1989. In 1998, Nintendo followed up on the GameBoy’s massive success with the GameBoy Color. The GBC played both original GameBoy games and new titles with color graphics. VGBC8 runs both types of games.

Every emulator needs to come with a quick-and-dirty ROM to make it legal, and VGBC8 is no different. The included ROM here is a black-and-white version of Pong, and you’ll want to delete it posthaste. To get more games, you’ll need to upload your own ROMs to SkyDrive, link your account to the emulator, and then individually download each game. Games can be renamed, deleted, and even pinned to the Start screen once they’re in your library.

VGBC8 GameBoy Color emulator for Windows Phone 8The emulator’s main menu uses a vertical orientation, and games can be played from that perspective. The original GameBoy and GameBoy Color used the same orientation, so you might prefer the authenticity it provides. But games can also be played whole holding the phone horizontally, which increases the display size and proves more comfortable on the hands.

The size and transparency of the virtual controls can be adjusted in the Settings menu outside of gameplay. M.k has revamped the appearance and performance of the virtual controls in all of his emulators since we last looked at VBA8. They’re still not beautiful, but they do look and work better than before. During gameplay, tapping the edge of the screen brings up a menu that allows users to save and load at will or exit to the main menu.

The GameBoy experience

VGBC8 Duck Tales and Double Dragon
Left: Wy not prepare for the Ducktales XBLA remake by playing the GameBoy version? Right: Double Dragon

VGBC8 does a fantastic job of recreating GameBoy and GameBoy Color games on Windows Phone. I tested a variety of games, from platformers to beat-em-ups to RPGs. All ran at a great frame rate on my Lumia 920. I did experience a blank screen the first time I tried Double Dragon, but it worked fine when I returned to it later.

Graphically, original GameBoy games display in black-and-white only. It would be cool if we could select from color filters or customize our own. The original green-ish GameBoy look should be an option at the very least, but many games would benefit from other color options (as they did when played with the Super GameBoy peripheral on Super Nintendo). GameBoy Color games were obviously designed with their own specific and much wider color palettes, and VGBC8 renders them perfectly.

As with other console emulators, touch screens obviously can’t provide exactly the same experience as playing with physical buttons. For instance, pressing the B and A buttons simultaneously (needed for Double Dragon and some other games) requires two fingers on a touch screen. Perhaps an optional B + A button would make up for that. VGBC8 does have a clever option to enable or disable turbo button presses by tapping the phone’s camera button.

Oh, and M.k plans to support the MOGA Pro Controller in all of his emulators, which should definitely make for a fantastic control experience.

Oldies but goodies

VGBC8 Dragon Warrior III and Bomberman Quest
Left: Dragon Warrior III. Right: Bomberman Quest

If I was only going to buy one portable gaming emulator for Windows Phone 8, I’d definitely choose VBA8 over VGBC8. The GameBoy Advance is much newer hardware than GameBoy Color, so it provides better graphics and sound as well as a library of more modern games. But the GameBoy and GameBoy Color still had hundreds of fantastic games that Windows Phone gamers can enjoy on the go with VGBC8. (Just don’t ask us where to find those ROMs. You’ll have to search for them on your own.)

If you grew up in the 8-bit era or just have an interest in older games from Nintendo, Capcom, Konami, and other developers, VGBC8 will keep you busy for hours. Instead of picking up just one emulator for Windows Phone 8, why not get them all?

VGBC8 costs $2.49, but there is also a free demo with save states disabled. Windows Phone 8 users can grab it here at the Windows Phone Store.

Thanks to Jorge for the tip!

QR: VGBC8


Meet the developer behind several popular gaming emulators for Windows Phone

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Samuel Blanchard Windows Phone emulator developer

With the scarcity of certain types of games on Windows Phone, many players turn to emulators to get their fix. Emulators allow us to play titles designed for older videogame consoles on our phones. Download an emulator and you’ll have access to hundreds of classic games, assuming you can find the ROMs (software images) for those games. Some people consider playing old games via emulation to be software piracy, while everybody else marvels at just how cool it is to play those old games on the go.

The gaming emulators on Windows Phone come from two key developers, M.k and Samuel Blanchard. Today we bring you an in-depth interview with Samuel, the French developer who created Purple Cherry (a GameBoy Color emulator) and Blue Tomato (a Sega Master System emulator). Read on to learn about the challenges of porting emulators to Windows Phone and what Samuel’s next projects will be!

Please tell us a little about yourself outside of the world of development and gaming.

It’s difficult for me to talk about myself outside development because it’s my main passion but I also like movies and comics. I’m a young father of an energetic baby, so my interests and passions are currently going through a lot of changes.

How long have you been a programmer?

I’ve started to learn on computer book when I have 14, but I bought my first computer when I was 15. It was a beautiful EXL100 from Exelvision - a strange French computer. I started programming with BASIC. Later on, with an Atari 520ST, I continued to use Assembler and C to make demos and games. Now I’m 40 years old and I still have a lot to learn.

Is software development your profession or just a hobby?

Blue Tomato for Windows Phone Double Dragon

It’s my profession and a hobby.

I’m responsible for development and innovation at Naviso, a company that designs, develops and deploys computer management solutions.

There I create web portals, tools and services for business use, plus applications for mobile devices - all with Microsoft technologies. Naviso is a winner of the AppCampus accelerator (http://www.appcampus.fi) and we are currently working on a big, fun application for Windows Phone.

As hobby, I love to develop apps for Windows Phone. Some require a lot of work to create, like Purple Cherry or Let’s Walk. Others are just for fun or developed for contests.

I’m also a Windows Phone MVP and Nokia Developer Champion.

What got you interested in emulation?

Fantasy Zone and Crazy Zone
Left: Fantasy Zone (arcade). Right: Crazy Zone (GBC)

In 1999, I developed my own GameBoy Color game. It was a remake of SEGA’s classic shoot-em-up Fantasy Zone called Crazy Zone. I entered it in a contest and won the first place. Crazy Zone later became the default game in Purple Cherry for Windows Phone.

A few years later I had some time to spare, so I decided to create my own GameBoy emulator written in C# that could run Crazy Zone. It took so much hard work, but when I saw Zelda running in my emulator on PC for the first time, it was really exciting!

Later I needed a cool platform to port my emulator onto, and I chose Windows Phone. Wario’s Jewels (the ancestor of Purple Cherry) was born.

What made you choose Windows Phone as a development platform?

Windows Phone is a natural place for a C# developer to work. I’m a huge fan of XAML. Thanks to tools like Visual Studio, Windows Phone is a very competitive platform for app and game development.

In that case, what do you have in store for Windows Phone?

GBA emulator Super Mario Kart for Windows Phone

In fact I have three projects lined up:

  • The first is to port a GameBoy Advance emulator (written in C# by Garbo) into Purple Cherry.
  • The second is a port of Visual Boy Advance (similar to M.k’s VBA8) but with the interface of Purple Cherry/Blue Tomato. See photo above.
  • Finally, I’m working on my AppCampus app (funded by Nokia and Microsoft). It’s a fun and completely new kind of app.

Will the emulation projects use Windows Phone 8?

No for the Purple Cherry GBA emulator but the engine is slow and the compatibility is not really good. Yes for the port of Visual Boy Advance because VBA is written in C++.

How close is the WP8 GBA emulator to completion?

As you know, my family has three members now and the baby take a lot of my time (but it’s cool). As a hobby, I can only work on the GBA during my holidays so it’s impossible for me to propose an ETA at this point.

How much will it cost?

Purple Cherry for Windows Phone Zelda

The Purple Cherry GBA functionality will be free, because it is just a bonus feature. The VBA port should cost $1.29 or so, just like the others apps in the Fruit emulators family.

Will your VBA port play GameBoy or GameBoy Color games?

It’s too early to tell right now.

How does your GBA emulator compare to VBA8?

GBA emulator Zelda for Windows Phone

VBA8 is a really good port of VBA but the UI is very simple and I don’t like the controls very much. Damien Bigot, the graphic designer of my previous emulators’ controls, is working on new graphics for my GBA emulator’s controls.

Does the GBA present any challenges to emulation compared to the previous systems you’ve worked with, GameBoy Color and Sega Master System/Game Gear?

Like many emulators on mobile devices, my GBA emulator and M.k’s are ports of existent open source emulators. It’s not difficult to port them compared to creating one from scratch (as I did with Purple Cherry), but it is a bit boring.

Speaking of which, do you have any plans to release WP8 versions of Blue Tomato and Purple Tomato?

Purple Cherry for Windows Phone Pokemon

Yes I plan to make WP8 versions because Purple Cherry and Blue Tomato are hybrids apps (containing Silverlight and XNA) and Windows Phone 8 has some problems with tombstoning hybrid apps. Tombstoning is when you freeze data in order to quit and return to it later, such as with Fast App Switching.

How do you like developing for Windows Phone 8 so far, and what new opportunities does it present for hardware emulation?

Dual core processors and C++/DirectX provide fantastic opportunities for emulation because they give direct access to the CPU. More power means we can emulate stronger hardware. It’s really cool how much we can accomplish with emulation on WP8, and all without jailbreaking anyone's devices!

Another one of WP8's advantages is better accessory support. Do you plan to support the recently released MOGA Pro Controller in your emulators?

I haven’t looked at the MOGA Pro SDK at this point. Is controller support important to your readers?

Finally, are there any changes Microsoft could make to WP8 that would make it friendlier to developers like you?

The technical offer of Microsoft is great but moving from XNA to DirectX is not simple. Maybe they could add some XAML control oriented pixel (to hide the complexity of Direct X) in order to help beginners.

Links

Blue Tomato for Windows Phone Shinobi

You can follow Samuel on Twitter @samoteph and his blog : http://blog.naviso.fr

  • Purple Cherry– Windows Phone 7 or 8 – 1 MB – $1.29 –  Store Link
  • Blue Tomato– Windows Phone 7 or 8 – 1 MB – $1.29 –  Store Link

QR: Purple Cherry         QR: Blue Tomato

Snes8x, VBA8, and VGBC8 once again available, for free on the Windows Phone Store

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Emulator Windows Phone

We just reported on three emulators being removed from the Windows Phone Store, but now we're pleased to relay news that the apps are once again available. Developed by M.k, Snes8x (Super Nintendo), VBA8 (GameBoy Advance), and VGBC8 (GameBoy Color) were spotted to be M.I.A and immediate reaction led to speculation that Microsoft had started cracking down on emulator apps. 

We learnt that develop M.k actually voluntarily pulled his own emulators from the store and failed to renew his developer account. We're not entirely sure why this occurred, but we're sure many fans will be pleased to see his work be made available once again. It's an added bonus that all three are listed for free.

You can download Snes8x, VBA8 and VGBC8 from the Windows Phone Store (all three require Windows Phone 8).

via: Plaffo

QR: Snes8x     QR: VBA8

QR: VGBC8

Play 16-bit and 8-bit Sega games on Windows Phone 8 with EmiGens Plus

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EmiGens Plus for Windows Phone 8

Back in August, we regretfully announced that popular emulator developer M.k would be retiring from Windows Phone development and allowing his apps to disappear from the Store. M.k’s apps are still around for the time being, but the emulation torch has essentially been passed on. And who came forward to pick it up and create new emulators? Andre Botelho, that’s who.

Andre has two emulators on the Store (EmiGens Plus and EmiNES) and a third (EmiPSX) in development. EmiGens Plus is the first Sega Genesis/Sega Mega Drive emulator for Windows Phone. It also happens to run Sega Master System and Game Gear games, making it a great value for classic gaming fans.

Check out our hands on video, impressions, and game recommendations after the break!

Blast processing comes to your phone

Emulators often include a disposable homebrew ROM (a playable game file) to test the app with. EmiGens Plus doesn’t come with any ROMs, so you’ll need to find some of your own in order to use it. Don’t ask us where to get them; that’s up to you and your browser’s search engine.

To get your ROMs into the emulator, you can use SkyDrive, email them as attachments, or load from an SD card. Yes, EmiGens Plus directly supports SD cards, which is pretty cool. That said, you’ll have to select either SD or internal storage each and every time you browse your ROM list from within the app. It would be nice if the list combined both sources or at least remembered the user’s selection.

User interface and features

EmiGens Plus for Windows Phone 8

EmiGens Plus supports both portrait and landscape configurations. As you’d expect, landscape is far more ideal because of the larger view it offers. One very cool feature unique to this app is that users can reposition every single button anywhere on-screen in either orientation. That should make it easy to get them in a comfortable spot. Users can also toggle between 6-button and 3-button style controls in the settings menu.

Control configuration is great, but I still think the controls could be better. The d-pad itself doesn’t exactly match up with that of the actual Sega 16-bit controllers. And it would be great if the directions continued to work even if you slide your thumb off the edge of the virtual pad. It’s too easy to slide your thumb off the pad and stop moving by mistake. On the plus side, I hear MOGA Pro Controller support may be in this emulator's future.

EmiGens Plus for Windows Phone 8 Sonic 2

The app supports save states, allowing users to save and load their progress at any time. But it doesn’t support taking screenshots. Sure, you can do that with the Windows Phone hardware buttons, but most emulators also let users take pictures using menu controls. And it’d be nice to see each game’s screenshot when browsing ROMs as well.

Sega CD check, 32X MIA

EmiGens Plus for Windows Phone 8 Double Dragon
Double Dragon: Sega Genesis version (left) and Sega Master System version

The Sega Genesis/Mega Drive supported a CD-ROM peripheral called the Sega CD/Mega CD. The device never really took off, but it still had some great games like Final Fight CD and Shining Force CD. Also, the interactive movie Night Trap was great – at getting the games industry criticized by boneheaded politicians.

In order to run Sega CD games through EmiGens Plus, you’ll need a Sega CD BIOS file. That file can’t be legally distributed with the emulator, so users will have to procure it on their own. Once you import it, it shows up in your ROMs list, which seems kind of inefficient to me.

EmiGens Plus for Windows Phone 8 Castle of Illusion
Castle of Illusion starring Mickey Mouse - the original!

Sega CD ISOs are hundreds of megabytes large, so you probably won’t want to install too many of them. Unfortunately, I had trouble with installation. Each time I tried to import a CD game, the emulator crashed during the download process. My phone is kind of low on free space, so maybe that caused the failure. The emulator also crashes occasionally during normal use, though.

Sega also released the 32X, a 32-bit cartridge-based peripheral in 1994. It allowed the Genny/Mega Drive to play 32-bit games that looked a lot like 16-bit games but with some occasional scaling and 3D effects. The 32X tanked at retail and hardly received any games as a result.

EmiGens Plus does not support 32X games at present; it won't even detect 32X ROMs. I know nobody is clamoring for it, but I still hope the developer adds 32X support in the future. Update: EmiGens Plus is a port of Genesis Plus GX for Wii and GameCube, which does not support 32X. As a result of that and other technical issues, this app can't support it either.

Games to get

EmiGens Plus for Windows Phone 8 Phantasy Star IV

It’s perfectly legal to create your own ROM images from original game cartridges and then play them with emulators like EmiGens Plus. I’m not going to worry about how you get your games; I’m just here to make a few quick 16-bit software recommendations:

  • Sonic the Hedgehog series: Sega’s mascot Sonic got his start on the Genesis in 1991. The three main Sonic games (four if we count Sonic & Knuckles) are still great platformers even now. Sonic games also work better than other platformers on touch screen devices since they only use one action button. The overhead-view Sonic 3D Blast is also surprisingly fun in its own right.
  • RPGs: The role-playing genre is perfect for touch screens because RPGs typically don’t rely on rapid button inputs. The Genesis didn’t exactly overflow with RPGs compared to its rival the Super NES, but it still has several memorable offerings.

    Phantasy Star II-IV debuted on Sega’s 16-bit console. II and IV are especially beloved for their interconnected storylines – they take place in the same solar system, but many years apart. Sega’s Shining Force games blend role-playing with strategy to an addictive degree. And cyberpunk fans  should check out Shadowrun, based on the pen-and-paper RPG series.
  • Beat-em-ups: Though it didn’t continue past the 16-bit era, Sega’s Streets of Rage series made a lasting mark on the Genesis. Streets of Rage 2 and 3 are particularly good brawlers, with large, detailed characters and memorable settings. Sega also produced three fantasy beat-em-ups in the Golden Axe series which still have their fans today.

    Konami produced an original Teenage Mutant Ninja Turtles brawler called The Hyperstone Heist exclusively for the Genesis. Finally, the system was home to a faithful port of the original Double Dragon.

Genesis does!

EmiGens Plus for Windows Phone 8 Strider
Strider - Genesis game to reach one megabyte in size

EmiGens needs a little refinement in controls and UI, but it’s still a great emulator. Most of the 16-bit games I tried ran perfectly, as you can see in our hands-on video. A few games seemed a bit sluggish, but it could be that those titles were always on the slow side.

It’s great that we finally have a 16-bit Sega emulator on our platform. And it even plays 8-bit games to boot! Hopefully EmiGens Plus comes to Windows 8 and RT eventually as well. Tablet gamers need some Sega gaming love.

Interestingly, the free trial of EmiGens Plus has 100 percent of the functionality of the paid version. Buying the full version is just a way to support the developer. Users who prefer not to pay can enjoy the trial with no limitations or restrictions. But you know, it’s always good to throw a little change towards the people who make games and apps we like. That way they can afford to bring more apps to the platform in the future.

  • EmiGens Plus– Windows Phone 8 – 4 MB - $1.29 – Store Link

QR: EmiGens Plus

EMU7800: the first emulator for Windows Phone with MOGA Pro Controller support

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EMU7800 for Windows Phone

Not long ago, Spectral Souls became the second Windows Phone 8 game with MOGA Pro Controller support. More games will surely follow, though not at the pace gamers would probably like. MOGA manufacturer Power A’s reluctance to officially acknowledge Windows Phone 8 in product packaging and marketing materials has naturally led to a tepid response from Windows Phone developers, including the all-important Gameloft.

I’ve always maintained that emulators are where the MOGA Pro Controller has the most potential on Windows Phone 8. Sadly, none of the Nintendo or Sega emulators support it just yet. But we recently learned about one that does: EMU7800 from Mike Murphy. An Atari 7800 and 2600 emulator isn’t the most exciting use for a $50 controller add-on, but it’s a start!

EMU7800 itself is a promising emulator for both Windows Phone 7 and 8, though its respect for copyright law and several rough edges need improvement. Head past the break for our full impressions!

Blast from the past

Since many of you guys are too young to remember Atari consoles, I’ll give you a fast history lesson. The Atari 2600 was released way back in 1977 (even before I was born) and amazingly remained in production all the way until 1992. A highly underpowered machine that was easy to develop for, its shovelware-heavy library was partially responsible for the videogame crash of 1983.  

EMU7800 for Windows Phone Pac-Man games
Left: Atari 2600 Pac-Man was pretty awful.

The Atari 7800 was designed in 1984. As you’d expect, it boasted significantly beefier hardware and graphics capabilities compared to the 2600. The controllers (while hideous) featured two action buttons instead of one, further enhancing its gameplay capabilities. The 7800 also played Atari 2600 cartridges – if only the next generation of consoles provided similar backwards compatibility! The 7800 couldn’t quite compete with the NES graphically, but it was a respectable system nonetheless.

Controls and options

EMU7800 for Windows Phone Space Invaders

Unfortunately I don’t have a MOGA Pro Controller on hand to test EMU7800 with, but we’ll assume the controller can handle easily the two Atari systems’ 8-directional input and single- or double-action buttons.

The touch screen controls however, leave something to be desired. Unlike every other gaming emulator we’ve covered, EMU7800 lacks on-screen controls. Swiping the left side of the screen ACTS as a virtual d-pad, and the right side of the screen handles button presses. Players have to press back and use a menu option to switch between the two buttons, which is ridiculous and not in keeping with mobile gaming standards.

The controls ARE enough for games that don’t use action buttons like Pac-Man, and single-button games can be playable. Invisible buttons and stick just aren’t very intuitive though. Even figuring out how to start a game can be tough – tapping the right side of the screen doesn’t do it in some titles.

The Back button brings up a menu in which users can toggle between the A and B buttons for gameplay (ack). More logically, the Back menu also hides the Atari 7800’s four hardware buttons: Power, Pause, Select, and Reset. Users can even toggle sound, color or black and white display, and switch to second player controls.

To switch games, you have to press the Back button again while viewing the Back button menu. I’d prefer an onscreen button to return to the main menu. There is no built-in screenshot functionality.

Games Menu

EMU7800 for Windows Phone

EMU7800’s game selection menu uses a portrait orientation even though the games are played exclusively in landscape. When playing with a MOGA Pro Controller, it would certainly be awkward to have to flip the device back and forth. The games menu does not display screenshots; all games are represented by Play or Pause icons.

My main problem with EMU7800 isn’t the awkward user interface. It’s that the emulator can’t import user ROMs. What? That’s the only legal way to play ROMs on an emulator, by importing ROMs you supposedly created yourself. Impossible to do that here.

Instead, EMU7800 comes bundles with something like 50 Atari 2600 and 7800 ROMs. They’re automatically sorted into several categories: 2600, 7800, Atari, Imagic (a short-lived Atari 2600 game developer), and Other (homebrew). There’s a strange lack of Activision titles among the 2600 games – they were only one of the most important publishers of the Atari 2600 era.

Legality

EMU7800 for Windows Phone Mario Bros
Can you believe Nintendo used to license out its games to non-Nintendo consoles?

Problem is the emulator developer clearly doesn’t have license to distribute these games. Whether it’s commercial releases like Pac-Man and Warlords or homebrew releases like Pac-Man Collection (an awesome collection of Pac-Man variants for the 7800), it’s not legal to just throw those ROMs in with an emulator distribution. The screenshots on the Store even depict commercial games – how could Microsoft not pick up on all that?

Emulation is a grey area to begin with. Most people playing emulators don’t really rip ROMs from games that they legally own, I know. But with other emulators like EmiGens Plus, at least the onus to bend or break copyright law is on the end user. The emulator itself is legally distributed. But EMU7800’s illegal distribution is on the heads of both the developer and Microsoft. That’s not cool, especially given how common knowledge the legalities of distribution are within the emulation community.

Verdict

EMU7800 for Windows Phone Ikari Warriors

EMU7800 is a product we needed to cover because of its MOGA Pro Controller support. It’s awesome that an emulator finally works with the MOGA accessory. And the developer seems like a nice guy from my email communication with him. He describes the distribution of these ROMs as lacking commercial value. Maybe that’s true, though older Atari games do still get bundled now and then or sold individually such as with Pitfall on Windows Phone.

It’s really the concept of an emulator that explicitly prevents users from playing their own games in favor of bundling games (without permission) that bothers me. The Atari 2600 and 7800 both have interesting (though not great) ports of Double Dragon that I would love to try out on EMU7800, but that’s currently impossible due to the lack of ROM importing and those games not being included.

Divorcing all legal and moral concerns, EMU7800 offers a nice way for mobile gamers to get a quick jolt of gaming history. It offers a wide variety of titles, even if the selection is kind of scattershot. There are lots of high quality ports of classic arcade games included, such as Arkanoid, Donkey Kong, Donkey Kong Junior, Frogger, Mario Bros., Space Invaders, and more.

As an emulator, EMU7800 shows promise.  All of the games I tested ran perfectly except for Kung Fu Master, which didn’t look or play right. But the controls and UI have a lot of room for improvement. If the developer gets those aspects up to the standards created by other emulator developers like M.k, Samuel Blanchard, and Andre Botelho, AND adds the all-important ROM importing feature, EMU7800 will be a must-download for Atari fans.

  • EMU7800– Windows Phone 7 and 8 – 2 MB – Free – Store Link
  • EMU7800– Windows 8 and RT – 3 MB – Free – Store Link

QR: EMU7800

EmiPSX Review: the first Playstation emulator for Windows Phone 8

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EmiPSX Playstation emulator for Windows Phone 8

Not long ago, we covered a Sega Genesis emulator for Windows Phone 8 called EmiGens Plus. The Sega Genesis/Mega Drive was a terrific console, but many gamers would still love to play newer console games on their phones. Thanks to EmiGens’ developer Andre Botelho, now they can!

After months in beta, Andre’s Playstation One emulator EmiPSX is now live on the Windows Phone Store. The emulator has fairly limited compatibility and can’t run games at full speed on current Windows Phone 8 hardware, but it’s still a very promising release for Playstation emulation fans. Head past the break for full review with video!

The first Sony console

The original Playstation debuted in 1994. First planned as a CD-ROM add-on for the Super NES, Nintendo made the biggest blunder in gaming history and broke ties with Sony. Thus Sony chose to release the Playstation as their first videogame console, starting down the road that leads to this week’s launch of the Playstation 4.

Display modes

EmiPSX Playstation emulator for Windows Phone 8

Portrait display modes - Image at right is set to "Stretch."

EmiPSX supports both portrait and landscape configurations. As you’d expect, landscape is far more ideal because of the larger view it offers.

The only real video option to note is a choice between “Stretch” and “FullScreen” modes. In this case, Stretch actually runs games in their original 1:33 aspect ratio (or as close to it as possible), which video enthusiasts would usually refer to as full screen or pillarboxed.

The “FullScreen” option is the one that actually stretches the image to fit the entire phone’s display. This can look okay in landscape, but certainly not in portrait orientation. Since this mode is stretches the display and not the other way around, it would be more accurate for “FullScreen” to be called “Stretch.”

Controls

EmiPSX Playstation emulator for Windows Phone 8 Simple Skin

Like EmiGens Plus, EmiPSX allows users to reposition every single button anywhere on-screen in either orientation. That should make it easy to get them in a comfortable spot.

Beyond that, the controls show a marked improvement compared to Andre’s previous emulator. For one, the default buttons and d-pad actually look like those of a Playstation controller. Players can also toggle to a “Simple Skin” in which the on-screen controls become simple white outlines (pictured above). Either way, they just look so much better than EmiGens’ rough controls.

I haven’t played enough games to properly test this, but it even looks like EmiPSX’s d-pad is more responsive. In my short playtime with Castlevania: Symphony of the Night, I didn’t notice the problem of the d-pad ceasing to work when my thumb exceeded the button graphic. Indeed, the Simple Skin shows a circular pattern around the directions, seemingly indicating that EmiPSX watches that entire space for input instead of just the main directions.

EmiPSX’s other big control improvement is MOGA Pro Controller Support! That makes this the fifth Windows Phone 8 game/app to work with the accessory, and the second emulator to do so (EMU7800 is the first). Again, we don’t have a controller to test the support, but it should make for a superior play experience compared to touch screen controls.

Game selection and in-game menu

EmiPSX Playstation emulator for Windows Phone 8

EmiPSX’s game selection menu falls a few notches short of other developers’ emulators. Every time you launch the app you’ll have to select between SD Card and Internal storage before your Roms will actually show up. Really it should default to Internal storage (which everyone has) and just let users toggle to SD Card if they like.

The list itself does not support screenshots, which is a shame. It also clutters things up with letters used for alphabetical selection, so that you can only see two or three games at one time. Jumping to letters of the alphabet isn’t bad, but a little reorganizing could allow for 4-5 games to fit onscreen.

Pressing the Back button during a game brings up the in-game menu. From here, players can jump to the “Configure” menu (now listed in English!), save their current state, and load save states. Notably missing is the ability to take screenshots via the menu. Yeah, you can do that with the Windows Phone hardware buttons, but most emulators also let users take pictures using menu controls.

Unfortunately, it’s far too easy to exit the game you’re playing after viewing the menu. Should you back out of the game by mistake, there doesn’t seem to be any way to resume from exactly where you off. That can be a big deal when you’re 15 minutes into Symphony of the Night, haven’t saved yet, and press the wrong thing by mistake. Frankly, the only way to exit out of a game should be by choosing to do so from a menu.

Adding a game to your phone

EmiPSX Playstation emulator for Windows Phone 8

EmiPSX supports two types of “Roms” - .BIN and .ISO files. Some sites store Playstation game images in another format, in which case you’d need to convert it to the proper format before the emulator could read it. Of course, you can’t legally play game images that you didn’t create yourself, so quit using them pesky websites, sonny.

You can put games on your phone via SkyDrive or SD Card. Note that adding large games via SkyDrive can be a hassle. In my experience, if my screen timed out while downloading a game then the download would fail. I had to turn off the screen time out via my phone’s settings before I could successfully import a game. If the same experience holds true for others, the app should mention the screen issue within its Help menu. (By the way, it has a pretty good Help menu.)

To BIOS or not BIOS?

EmiPSX Playstation emulator for Windows Phone 8 Settings

The emulator supports playing games with or without a BIOS file. The BIOS is the core program of the Playstation and can’t be legally distributed with the app. If you do use a BIOS, it has to be named SCPH1001.BIN specifically, so don’t grab the wrong one.

As with EmiGens, the installed BIOS file shows up on the regular ROMs list. That’s a waste of space; its presence should be displayed in the settings menu and nowhere else.

The settings menu does allow users to enable or disable the BIOS file. You’d want to do this because some games aren’t compatible with the BIOS for whatever reason. In my own experience, Castlevania: Symphony of the Night simply wouldn’t accept button presses with the BIOS enabled. That probably shouldn’t happen.

Performance and compatibility

EmiPSX Playstation emulator for Windows Phone 8

Ordinarily I would test several games when evaluating an emulator. Sadly, my phone is all but full so I had to settle for adding a single game: the aforementioned Symphony of the Night. Xbox Windows Phone gamers might remember that the underrated and overpriced Castlevania Puzzle is closely based on Symphony of the Night.

The Playstation is a relatively powerful 32-bit console and first-generation Windows Phone 8 devices aren’t all that beefy, so it might take a while for the developer to achieve perfect emulation. As it stands, Castlevania runs at a lower-than-normal but still playable frame rate. The sub-par FPS count would be less noticeable in Japanese Role-Playing Games, which is the genre that people tend to prefer when playing emulators on touch screens anyway.

Speaking of which, EmiPSX doesn’t have compatibility with all Playstation games yet. It does support a handful of big titles though, such as Final Fantasy VII and VIII and Gran Turismo 2. To view the full list and discuss compatibility findings, head to the official EmiPSX thread in our forums.

Promise for the future

EmiPSX has some rough UI edges, but it’s great to see improved touch screen controls and MOGA Pro Controller support in the emulator. Hopefully those improvements make it to EmiGens Plus soon as well.

The most important things with an emulator are accuracy and compatibility. I doubt that EmiPSX will reach 100 percent performance on current Windows Phone 8 hardware. But the Nokia Lumia 1520 (with a woeful 16 GB of internal storage) will soon debut, touting the much stronger Snapdragon 800 processor. Emulators like this one should run much better on Snapdragon 800 devices, so we can look forward to that.

As for increased compatibility, that can only come from extensive user testing and continued developer support. Let’s do our best to help and encourage Andre to keep getting more games running on the emulator!

  • EmiPSX– Windows Phone 8 – 2 MB – $2.49 – Store Link

QR: EmiPSX

Popular emulators SNES8x, VBA8, and VGBC8 vanish from the Windows Phone Store again

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SNES8x, VBA8, and VGBC8 disappear from the Windows Phone Store

Windows Phone emulation fans might have noticed that three classic game system emulators have disappeared from the Store: SNES8x (a Super Nintendo emulator), VBA8 (a GameBoy Advance emulator), and VGBC8 (a Gameboy Color emulator). As of press time, the Windows 8 versions of the same apps are still available.

All three emulators came from a developer named M.k who publicly retired from mobile Windows development in August. M.k’s emulators previously vanished from the Store only to reappear shortly thereafter. Why have they gone away once more, and will they return once again? Windows Phone Central has the full scoop on the future of SNES8x, VBA8, and VGBC8. Head past the break for all the details!

History lesson

VBA8
VBA8

The bumpy road for M.k’s three emulators started a few months ago when he pulled all three of his emulators from the Windows Phone and Windows 8 Stores. He had decided to step away from mobile Windows development for good. Emulation fans let out a collective sigh of displeasure, many taking to our comments section or emailing the developer to let him know their disappointment.

M.k heard the fan response and decided to return his emulators to the Windows Phone and Windows 8 Stores. He would not resume development on them, but he did make the apps free by way of compensation. That was a big deal because even now, no one else has created Super Nintendo or GameBoy Advance emulators for Windows Phone or Windows 8/RT.

Still, we always knew that M.k’s emulators would disappear for good once his developer account expired. Or would they?

Changing hands

VGBC8
Original GameBoy games running on VGBC8

Even though M.k has retired from the emulator development scene, he holds no ill will towards Windows platforms. He knows people love his emulators and want to see them improve. To keep SNES8x, VBA8, and VGBC8 alive though, a new developer would need to take them over.

Luckily, another programmer has stepped forward to take over development duties on M.k’s former emulators. The downside is that the apps must be delisted from the mobile Windows Stores in order for the transfer of ownership to take place. The Windows Phone 8 apps have already dropped off their Store, and the Windows 8/RT versions will soon follow.

The changing of the guard should take a few weeks at most. Once that happens, the three emulators will return to both the Windows Phone and Windows 8 Stores. The new developer will release updates for each emulator over time, likely improving their performance and UI. We can also hope for the once-promised MOGA Pro Controller support to finally materialize.

The one real downside to SNES8x, VBA8, and VGBC8 changing hands is that they will be considered new apps when they return to the Stores. We don’t know whether the new versions will be free or paid yet. If the new developer chooses to charge for the emulators, previous owners will need to repurchase the apps in order to enjoy future updates.

As for the mystery developer’s identity, M.k didn’t want to reveal it before the apps come back. Once they return, we’ll be sure to make contact and continue bringing you behind the scenes detail on the emulators’ development.

Update

M.k has also posted the Windows Phone and Windows 8 source code to all three emulators in a public SkyDrive folder. If any aspiring developers out there want to put their own spin on an established emulator, now's your chance!

New developers bring Nintendo emulators back to Windows Phone 8

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Nintendo emulators return to Windows Phone 8 from Duc Le

As November and American Thanksgiving drew to a close, Windows Phone classic gaming fans experienced a bit of a shock. Indie developer M.k’s three Nintendo console emulators SNES8x, VBA8, and VGBC8 all disappeared from the Store. Naturally Windows Phone Central stepped in to reveal why the emulators had been delisted. It turns out that M.k had passed development duties on to a new programmer, who would soon be relisting the emulators.

Less than two weeks later, all three emulators are now back on the Store (yes, we’re a tad late on this). The new developer has big plans for these Nintendo emulators. Learn about them (and a competing GameBoy Advance emulator called GBA8) after the break!

A new developer enters the fray

SNES8x for Windows Phone 8
SNES8x

SNES8x, VBA8, and VGBC8 all return to Windows Phone 8 under the care of an individual named Duc Le. Duc (who goes by illidanx in our forums) appears to be relatively new to Windows Phone development. He first published a financial management app called Loan Book+  last month.

The three emulators, which previously existed as paid apps with free trials, now come only as free versions. In order to support development, the apps display advertisements during menu screens. Luckily the ads don’t appear during gameplay. Paid versions of the emulators will also come in the future.

Emulators evolved

SNES8x for Windows Phone Turtles in Time
Turtles in Time on SNES8x

Duc hasn’t just brought the popular emulators back from the grave; he also plans to continue advancing their development. Besides the introduction of banner ads, here are the changes he’s made to all three apps so far:

  • No more oversized header.
  • No more rotation anywhere except inside the game.
  • Add tilt effect when taping and holding a ROM

The reduction in header size is a welcome change. The emulator UIs can now display more games on-screen than they did during M.k’s run. And they especially show way more game titles than Andre Botelho’s emulators. Hopefully Andre follows Duc’s example and makes some UI improvements to EmiPSX and EmiGens Plus in the near future.

What advancements can we expect from Duc in the future? Why, MOGA Pro Controller support of course! He actually bought a MOGA controller for testing, which is more than any other emulator developer for Windows Phone has done. Someday soon we’ll be able to enjoy Super Nintendo, GameBoy Advance, and GameBoy Color games on our phones with the comfort of physical buttons!

Other planned improvements include proper support for importing ROMs from email attachments and support for importing ROMs from SD cards. I'm crossing my fingers for prettier and more authentic on-screen controls, too.

  • SNES8x– Windows Phone 8 – 1 MB – Free – Store Link
  • VBA8– Windows Phone 8 – 1 MB – Free – Store Link
  • VGBC8– Windows Phone 8 – 1 MB – Free – Store Link

QR: SNES 8x        QR: VBA8

QR: VGBC8

Competing emulators

GBA8 and VBA8 for Windows Phone 8

Curiously, when M.k stepped away from Windows Phone development for good he also released the source code for his emulators. That means other enterprising Windows Phone developers can step in and release competing versions of SNES8x, VBA8, and VGBC8 as well.

Another developer named MobWi (who has published a couple of little aquarium apps) has done just that, releasing a new version of VBA8 called GBA8. MobWi’s version comes in paid and ad-supported varieties. Other than that (and the too-high $2.99 price), it’s identical to M.k’s final VBA8 release and lacks Duc Le’s improvements.

On the other hand, MobWi has some improvement plans of his own (text and errors quoted from Store page):

  • Re-layout the UI
  • Fix the bug that games in non-English language crash when catching pets.
  • Disable the lock screen when downloading games
  • Add in-app searching for games to download game from web(granted that you already purchased the game before)

Disabling the lock screen is something Andre Botelho needs to work into his emulators. But what’s this crashing when catching pets nonsense?

  • GBA8– Windows Phone 8 – 1 MB – $2.99 – Store Link
  • Free GBA8– Windows Phone 8 – 1 MB – Free – Store Link

QR: GBA8         QR: Free GBA8


Nintendo emulators for Windows Phone get new menu themes and enhancements

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VBA8 and VGBC8 Nintendo Emulators for Windows Phone Nokia 920 1520

A while back, French developer M.k created a trio of well-loved emulators for Windows Phone 8 based on classic Nintendo platforms: SNES8x, VBA8, and VGBC8. Eventually M.k grew tired of Windows Phone development and surrendered his emulators to a new developer: Duc Le. And since then, Duc has worked tirelessly to add new features to all three emulators such as the much-requested MOGA controller support.

All three of Duc’s emulators have received significant updates recently, enhancing the appearance of their user interfaces, improving menu support while using MOGA controllers, and more. Head past the break for full details!

SNES8x version 2.5 release notes:

SNES8x

  • **FIX**: app crashes when returning to main screen and switching between games.
  • Go to Settings directly from game screen.
  • More realistic virtual buttons.
  • Customize background color in portrait mode.
  • Fix L2 and R2 button on Moga Pro controller.
  • Customize button mapping for MOGA controller.
  • Add landscape support in most frequently used pages.
  • Increase maximum frameskip to 9.
  • More meaningful progress messages when exporting saves.
  • Increase the recent ROM list to 5 items.
  • New app logo (thanks Eddi Bento).

Note that SNES8x is due to get a version 2.6 update soon that will bring it in-line with its sister emulators.

VBA8 version 2.6 release notes:

VBA8

  • New design
  • Switch between dark and light theme in Settings -> General
  • Tap on the right side of a rom entry for context menu (the three-dot hint can be turned off in Settings)

VBGC8version release notes:

VGBC8

  • New design
  • Switch between dark and light theme in Settings -> General
  • Tap on the right side of a rom entry for context menu (the three-dot hint can be turned off in Settings)

Keeping old games alive

VBA8

All three emulators have advanced a great deal since Duc Le took them over. Not only do they support MOGA controllers, but the recent addition of landscape support for menus really makes them much easier to use with a controller. And the light theme looks great on VBA8 and VGBC8.

To learn about future enhancements to these emulators before they go live, check out our official forum thread. Duc posts as “illidanx” and always provides a heads up about upcoming features and changes.

  • SNES8x– Windows Phone 8 – 2 MB – Free – Store Link
  • VBA8– Windows Phone 8 – 3 MB – Free – Store Link
  • VGBC8– Windows Phone 8 – 3 MB – Free – Store Link

QR: SNES8x     QR: VBA8

QR: VGBC8

Purple Cherry X Review: a new GameBoy Advance emulator for Windows Phone

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Purple Cherry X for Windows Phone

The Windows Phone gaming emulation scene is dominated by a few prolific developers: Duc Le (who took over for M.k), Andre Botelho, and Samuel Blanchard. Samuel created two emulators in the early days of Windows Phone (Purple Cherry and Blue Tomato) before largely disappearing from the scene for a couple of years.

Loyal Windows Phone readers learned what Samuel had been up to when we interviewed him last year. While busy with other commitments, he continued to plug away on a new GameBoy Advance emulator for Windows Phone 8. Today that emulator finally showed up on the Store as Purple Cherry X. Although Purple Cherry X lags behind competing emulator VBA8 in a few key areas, it also brings an entirely new perspective and features of its own. Read on for our full review.

Main Menu

Purple Cherry X for Windows Phone

The first thing you’ll notice about Purple Cherry X is its striking visual design. At the top of the main menu, you’ll see an arrangement of screenshots from the three most recently played games. Links to Import games, the app’s Store, and Settings sit below the recent games. Swipe to the right for the full games list.

Instead of a solid color for the background, the menu system uses colorful imagery from Yoshi’s Island (a Super NES and GameBoy Advance game). The background actually has multiple layers to it, which truly goes above and beyond what we expect from a mobile app’s menus. And animated stars appear whenever you make a selection.

The VBA8 family of emulators has just received a lovely visual overhaul, but Purple Cherry X still outshines them (to say nothing of the ugly UIs in the EmiPSX emulator family). Maybe not the portrait mode graphics though. The original GameBoy-inspired "frame" looks unpolished and doesn't mesh well with a GameBoy Advance emulator. Then again, nobody plays emulators in portrait orientation anyway.

Game menu

Purple Cherry X for Windows Phone

Emulators typically come with a public domain game which users can play without having to import additional files. Purple Cherry X includes two such games: Anguna: Warriors of Virtue (a top-down action-RPG) and Maya (a match-3 puzzle game). Surprisingly good for free games, especially Anguna. Both titles can even be restored from one of the menus if deleted.

The game menu doesn’t waste space with a giant title like some other emulators. But it does have letters that you can press to bring up the alphabet menu and jump to ROMs starting with specific letters. These take up a lot of space and it’d be nice if we could toggle them.

My only other complaint is that games are represented by a generic GameBoy Advance icon rather than individual screenshots. You can view a screenshot within each game’s submenu, but not from the game selection screen itself. Hopefully the developer will add screenshot browsing in a future update.

Importing games

Purple Cherry X for Windows Phone

Purple Cherry X offers three main methods of importing ROMs (games). Games must use either .GBA or .ZIP file extensions.

  • Quick Download: To unlock this unique feature, users must make an In-App Purchase of 99 cents (or $1.49 if you want to get rid of ads too). Having done so, you can search for ROMs directly within the app. Users can then download ROMs directly from the search results. It’s very convenient, but totally not legal.
  • OneDrive: Formerly known as SkyDrive, this is the most common method of installing ROMs in Windows Phone emulators. At press time, Purple Cherry X’s OneDrive integration is half broken. It only sees .ZIP files and not .GBA files. The developer has already fixed the issue and submitted a new build, so this won’t be a problem for long.
  • File Extension: Import games via email attachment or web browser.

Settings

Purple Cherry X for Windows Phone

Purple Cherry X is light on settings at launch, but I wouldn’t be surprised if they get fleshed out more in the future. The standard performance options like toggling sound or enabling frame skip are all present. You can lock the screen into Portrait or Landscape mode, and even enable an accelerated Turbo mode when the Camera button is pressed.

Controls are where the emulator really falls short at present. The controls menu is referred to as “Paddle,” an incorrect term resulting from language issues. The one single control option is to adjust on-screen control opacity for landscape mode. The app really needs the option to reposition buttons, as well as toggle the “C” button with something more useful…

Controls

Purple Cherry X for Windows Phone

When in landscape mode, you’ll find the L and R buttons positioned at the middle edges of the screen – kind of unusual, but certainly more accessible on large screens like the Lumia 1520’s than putting them at the top. At the top right corner of the screen are the Select and Start buttons. Not a terrible position, but slightly hard to reach on the 1520.

The primary action buttons B and A at the bottom-right corner. Just above them is the C button, which I initially expected to function like pressing both B and A at the same time. After a little research, I realized that C is the button to toggle backlight on the GameBoy Advance SP... A completely useless function to emulate as far as I know, though maybe some odd game used it over the years. But replacing C with a button for both A and B, or even a button to toggle autofire (another missing option) would be much better. Update: Samuel tells us that C does perform A + B. Not sure why it didn't seem to do so when I tested it.

Purple Cherry X does not support MOGA controllers at present. Luckily, Samuel does plan to add them in the near future. Pairing the MOGA controller with a compatible emulator turns a Windows Phone into a true portable console, so the MOGA support will definitely be appreciated.

Extra features

Purple Cherry X for Windows Phone

Besides the lovely menus, Purple Cherry X offers some cool features that some other emulators lack. Each game gets its own dedicated menu from which players can manage save states (user-created save files) and even adjust settings specifically for that game (instead of universally).

Down at the bottom, the game menu tracks time played and how many times you’ve played that game. Players can save the auto-created screenshot of the game and share it via email and social networks. You can also pin the game to the Home screen, in which case a cropped version of the screenshot acts as its live tile.

Overall Impression

Purple Cherry X is a great way to play classic GameBoy Advance games like Zelda: the Minnish Cap and the Pokémon series. The games run pretty much perfectly on a Lumia 1520, and the on-screen controls function great as well.

There are still some rough spots like the absence of screenshots during game browsing and the emulator’s overall lack of control options. The language needs some proofreading as well. But all of these things will probably improve over time. As long as Samuel keeps improving the UI and adds MOGA controller support, Purple Cherry X will provide VBA8 with some serious competition.

  • Purple Cherry X– Windows Phone 8 – 5 MB – Free – Store Link

QR: Purple Cherry X

 

Purple Cherry X picks up MOGA controller support and more in latest update

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Purple Cherry X

We reviewed Purple Cherry X for Windows Phone nearly a month ago. It’s a relatively new GameBoy Advance emulator for Windows Phone that promised to bring support for MOGA controllers in a future update. That future update is now here and we’re sure there are a handful of you looking forward to it. Let’s check out the latest version of Purple Cherry X.

Head into the Windows Phone Store and you’ll see Purple Cherry X sitting at version 1.1 with more than just MOGA support. Here’s all that’s new:

  • MOGA controller support
  • Logout menu on OneDrive page
  • Best GBA performance
  • Best landscape view in game menu

MOGA controller support is by far the biggest addition to Purple Cherry X. We originally complained about the emulator’s overall lack of control options. We’re happy to get to try it out now with our MOGA controller. Pokemon on Windows Phone? Yes please.

Download Purple Cherry X from the Windows Phone Store. It’s a free app, but an in-app purchase is required for the quick download option.

Thanks for the tip Nick P!

QR: Purple Cherry X

Gameboy Pocket emulator for Windows Phone now available on the Marketplace [Video]

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We first broke the news that the developer behind Blue Tomato (aka Sonic's Jewels, the Sega Master emulator) was wrapping up work on Purple Cherry.

Purple Cherry, in keeping up with generic, non-copyright infringing names, is the re-working on Wario's Jewels (WJ7), a Gameboy Pocket emulator that came out last year but was only homebrew i.e. you had to sideload it to your device. That prevented many of you from using it as you need a developer unlocked device to enjoy that feature.

Purple Cherry Gameboy emulator

While WJ7 was nice, it also lacked the finesse that Blue Tomato had like Skydrive support and that beautiful new UI. So the developer, BeGood1 Soft, reworked various aspects including improving the core emulator, giving reportedly much better performance during game plays across devices.

Overall, this looks to be a killer purchase if you like playing old school games on your phone, so it seems well worth the price of $1.29 should you choose to buy it after using the free trial.

(Note: For initial release, there is no sound. But like Blue Tomato, Purple Cherry will be getting sound emulation in the near future. Stay tuned as we'll keep you posted.)

Pick it up here in the Marketplace and let us know in comments if you like it or not.

QR: Purple Cherry

An NES emulator comes to Windows Phone and we put it through its paces

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Game emulators are a lil' pastime around WPCentral. What can we say other than we like our old games as much as our new Xbox LIVE ones? We've covered Purple Cherry (Gameboy) and Blue Tomato (for you Sega fans) and now we're very happy to see Nudua's vNESLight come to the Windows Phone Marketplace for emulating games from the Nintendo Entertainment System (abbreviated as NES).

Version 1.0 of the emulator actually arrived two weeks ago after a two-month hold up by Microsoft and v1.1 is about to go live in a few days with some minor bug fixes. Version 1.0 now features Skydrive support,  including recognition of ZIP and RAR files making ROM imports very easy. You can also save your games to Skydrive too in case you want to switch devices and the UI has been re-worked to be more "Metro".

Emulation of Nintendo games also now supports sounds from varying bitrate quality (8000, 22050 and 44100 Hz) as well as Auto-frame skip for older Gen 1 devices. But if you're like us with a Titan, Titan II, Focus S or Lumia device, you can easily run at no skips and max bitrate. Audio emulation is pretty good but there are distortions here and there, but since we know sound emulation is hard stuff, we're just glad it's here.

vNESLight

Other features include the ability to pin any game to your Start screen for 1-touch launching, a recently-played section, redesigned virtual controls and overall just a fluid UI. We still find Purple Cherry/Blue Tomato to have a little more pizzazz in terms of design but ultimately this is about the emulator and the developer, Nudua, has done a bang-up job there making this a must have for any serious NES fans out there.

The app comes in two versions: free (with minimally intrusive ads) or $0.99 with no ads. Both versions have the same feature set so it's up to you with what you prefer (we always opt for the paid version, but that's us).

Update: Nudua let us know that the crackling sound will be fixed in an upcoming update, just a temporary hitch.

QR: vNESLight FREE    QR: vNESLight PRO

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